Tuesday, May 5, 2020

Content Development Techniques for Video Games

Question: Discuss about theContent Development Techniques for Video Games. Answer: Introduction We are using computers for so many days now; we have newly experienced some fast pace high end software or apps. In present portable power of computing has come in form of laptops, netbooks, and tabloids. These machines allowed us to make our computing power carrying on our shoulders (Ling, 2008). People nowadays are very fond of playing games. If the device is fully charged then it may give you a back up of approx 20-24 hrs but if anyone is playing continuously in the phone then the device have to recharge after four to five hours. People need to connect with the internet for updating the games or downloading the games (Ong, 2010). For these they need have a mobile net connection or they need to present in a wifi zone to have that facilities. In developing countries mobile network availability and penetration is increasing in a dramatic way. It can also be apply for education: teaching and learning to take place anywhere. At present every game which is introducing is having a good graphics quality and internet update option available. At present a new game has introduced to find Pokemon. This game has to play online (StuÃÅ'ˆber, 2012). If someone connects their device with the internet they will show at the present location of pokemon in the screen which will match the present location of the owner of the device. Like this there are several games present at this point of time which can be played online with other players who are online. Sometimes games can be played in an offline mode when the other player will be the device owns self. At this report a brief description of the games future aspects is going to discuss. Back Ground https://www.youtube.com/watch?v=g-XBvs4ShzE In 2004 members of Apple, mozila foundation and opera software started to develop Html5. Then in October 2006 W3C has announce that they will no more work in Xhtml and start working with WHAT working group to introduce Html as a technology (Osborn, 2011). In 2008 the first draft of Html 5 was published. It was written by Ian Hickson. From that point of time Html5 is continuously upgrading till date new features are adding regularly. On that time particularly Firefox 3 is also started to allow Html5 to view on their browser. In January 2010 Youtube offers Html5 video player. April 2010 when Steve Jobs declare they will never include Flash players in their Apple devices companies are started for opting to Html5. In May 2010 online documents Scribid switches to Html5.August 2010 Acrades Fires a Html5 based interactive film wins The Grand Prix award at the Cannes in the Cyber category. In December 2010 Chrome opens their web store in Html5. Here comes in March 2011 disney buys Html5 gami ng startup, which was a rocket pack. It breaks the rule of monopoly gaming policy (Lawson and Sharp, 2011), and they directly started building games on web by using Html5. Pandora switch to Html5 in july 2011. In august 2011 Amazon creates new kindle e book reader apps which will help their readers to access the e books. In that very month Twitter rolls out the new version for ipad. In September 2011 it was assessed that 34 percent of top 100 sites re using Html5. https://www.youtube.com/watch?v=eOG90Q8EfRo In September also Boston globe has uses a CSS3 design which allows the website to adapt the size of the screen. November 2011 adobe stops making Flash for mobiles and started to design Html5. In April 2012 Flickr gets a new Html 5 uploader. In june 2012 Linkedln creates their native apps in Html5 for Ipads. Only on that very month it was calculated by wix.com that over one lakh of users have created their websites through Html5. Concept Discussion https://www.youtube.com/watch?v=rNS2m7zTryUlist=PLAwxTw4SYaPlUUkh6txMRXE-w-6N1Z225index=3 From the above link the idea of developing a HTML5 game can be gathered. How to load the images for the play back ground, what will be the codes of image sizes, compression can be adjusted, games we use to play we see their objects are moving. To move those objects need to upload several pictures of every moment to show the movement of the objects. Before start coding for Html5 games we need to select the size of the canvas for the game. https://www.youtube.com/watch?v=bLMnetaC7-c When a game is developing a sound effect is needed. To insert sound effects codes have to be written. From the above link sound inserting code can be formed. By using HTml5 coding a high end graphics game could be developed. Reference Ling, R. (2008). New tech, new ties. Cambridge, Mass.: MIT Press. StuÃÅ'ˆber, G. (2012). Principles of mobile communication. New York: Springer. Ong, R. (2010). Mobile communication and the protection of children. Leiden: Leiden University Press. Osborn, J. (2011). Html5. Indianapolis, IN: Wiley. Lawson, B. and Sharp, R. (2011). Introducing HTML5. Berkeley, CA: New Riders.

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